Struct Manus::CoreSDK::SkeletonNode
ClassList > Manus > CoreSDK > SkeletonNode
Public Attributes
Type | Name |
---|---|
uint | id |
ManusTransform | transform |
Public Functions
Type | Name |
---|---|
SkeletonNode (uint p_Id, ManusTransform p_Transform) |
Detailed Description
Stores the information regarding each skeleton node.
The transform is defined as a local or global transform depending on the coordinate system set when initializing the SDK.
See functions CoreSdk_InitializeCoordinateSystemWithVUH and CoreSdk_InitializeCoordinateSystemWithDirection.
Public Attributes Documentation
variable id
variable transform
Public Functions Documentation
function SkeletonNode
The documentation for this class was generated from the following file api/unity-plugin/Scripts/Core/ManusSDKTypes.cs