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Struct Manus::CoreSDK::SkeletonNode

ClassList > Manus > CoreSDK > SkeletonNode

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Public Attributes

Type Name
uint id
ManusTransform transform

Public Functions

Type Name
SkeletonNode (uint p_Id, ManusTransform p_Transform)

Detailed Description

Stores the information regarding each skeleton node.

The transform is defined as a local or global transform depending on the coordinate system set when initializing the SDK.

See functions CoreSdk_InitializeCoordinateSystemWithVUH and CoreSdk_InitializeCoordinateSystemWithDirection.

Public Attributes Documentation

variable id

uint Manus.CoreSDK.SkeletonNode.id;

variable transform

ManusTransform Manus.CoreSDK.SkeletonNode.transform;

Public Functions Documentation

function SkeletonNode

inline Manus::CoreSDK::SkeletonNode::SkeletonNode (
    uint p_Id,
    ManusTransform p_Transform
) 

The documentation for this class was generated from the following file api/unity-plugin/Scripts/Core/ManusSDKTypes.cs