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Struct Manus::CoreSDK::NodeSetup

ClassList > Manus > CoreSDK > NodeSetup

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Public Attributes

Type Name
uint id
string name
uint parentID
NodeSettings settings
ManusTransform transform
NodeType type

Public Functions

Type Name
NodeSetup (uint p_Id, string p_Name, NodeType p_Type, ManusTransform p_Transform, uint p_ParentID, NodeSettings p_Settings)

Detailed Description

Stores the node setup information. Each node represents a segment of the skeleton that can be animated, nodes combine together to form chains.

the parentID is used to identify the node with respect to which the current one will move.

Public Attributes Documentation

variable id

uint Manus.CoreSDK.NodeSetup.id;

variable name

string Manus.CoreSDK.NodeSetup.name;

variable parentID

uint Manus.CoreSDK.NodeSetup.parentID;

variable settings

NodeSettings Manus.CoreSDK.NodeSetup.settings;

variable transform

ManusTransform Manus.CoreSDK.NodeSetup.transform;

variable type

NodeType Manus.CoreSDK.NodeSetup.type;

Public Functions Documentation

function NodeSetup

inline Manus::CoreSDK::NodeSetup::NodeSetup (
    uint p_Id,
    string p_Name,
    NodeType p_Type,
    ManusTransform p_Transform,
    uint p_ParentID,
    NodeSettings p_Settings
) 

The documentation for this class was generated from the following file api/unity-plugin/Scripts/Core/ManusSDKTypes.cs