Struct Manus::CoreSDK::NodeSetup
ClassList > Manus > CoreSDK > NodeSetup
Public Attributes
Type | Name |
---|---|
uint | id |
string | name |
uint | parentID |
NodeSettings | settings |
ManusTransform | transform |
NodeType | type |
Public Functions
Type | Name |
---|---|
NodeSetup (uint p_Id, string p_Name, NodeType p_Type, ManusTransform p_Transform, uint p_ParentID, NodeSettings p_Settings) |
Detailed Description
Stores the node setup information. Each node represents a segment of the skeleton that can be animated, nodes combine together to form chains.
the parentID is used to identify the node with respect to which the current one will move.
Public Attributes Documentation
variable id
variable name
variable parentID
variable settings
variable transform
variable type
Public Functions Documentation
function NodeSetup
inline Manus::CoreSDK::NodeSetup::NodeSetup (
uint p_Id,
string p_Name,
NodeType p_Type,
ManusTransform p_Transform,
uint p_ParentID,
NodeSettings p_Settings
)
The documentation for this class was generated from the following file api/unity-plugin/Scripts/Core/ManusSDKTypes.cs