Struct FManusChainSettings
ClassList > FManusChainSettings
The basic chain from which a skeleton is built.
#include <ManusBlueprintTypes.h>
Public Attributes
| Type | Name |
|---|---|
| FManusChainSettingsArm | Arm arm settings |
| FManusChainSettingsFinger | Finger finger settings |
| FManusChainSettingsFoot | Foot foot settings |
| FManusChainSettingsHand | Hand hand settings |
| FManusChainSettingsHead | Head head settings |
| FManusChainSettingsLeg | Leg leg settings |
| FManusChainSettingsNeck | Neck neck settings |
| FManusChainSettingsPelvis | Pelvis pelvis settings |
| FManusChainSettingsShoulder | Shoulder shoulder settings |
| FManusChainSettingsSpine | Spine spine settings |
| FManusChainSettingToe | Toe toe settings |
| EManusChainType | UsedSettings which setting is used |
Public Attributes Documentation
variable Arm
arm settings
variable Finger
finger settings
variable Foot
foot settings
variable Hand
hand settings
variable Head
head settings
variable Leg
leg settings
variable Neck
neck settings
variable Pelvis
pelvis settings
variable Shoulder
shoulder settings
variable Spine
spine settings
variable Toe
toe settings
variable UsedSettings
which setting is used
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h