Struct FManusChainSettingsFinger
ClassList > FManusChainSettingsFinger
The basic chain from which a skeleton is built.
#include <ManusBlueprintTypes.h>
Public Attributes
| Type | Name |
|---|---|
| int | HandChainId = 0parent hand id |
| int | MetacarpalBoneId = 0bone id |
| bool | UseLeafAtEnd = falseuse finger leaf at end |
Public Attributes Documentation
variable HandChainId
parent hand id
variable MetacarpalBoneId
bone id
variable UseLeafAtEnd
use finger leaf at end
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h