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Struct FManusChainSettingsHead

ClassList > FManusChainSettingsHead

The basic chain from which a skeleton is built.

  • #include <ManusBlueprintTypes.h>

Public Attributes

Type Name
float HeadPitchOffset = 0.0f
head pitch offset
float HeadTiltOffset = 0.0f
head tilt offset
float HeadYawOffset = 0.0f
head yaw offset
bool UseLeafAtEnd = false
use the leaf at the end of the chain.

Public Attributes Documentation

variable HeadPitchOffset

head pitch offset

float FManusChainSettingsHead::HeadPitchOffset;


variable HeadTiltOffset

head tilt offset

float FManusChainSettingsHead::HeadTiltOffset;


variable HeadYawOffset

head yaw offset

float FManusChainSettingsHead::HeadYawOffset;


variable UseLeafAtEnd

use the leaf at the end of the chain.

bool FManusChainSettingsHead::UseLeafAtEnd;



The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h