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Struct FManusSkeletonSetup

ClassList > FManusSkeletonSetup

All the skeleton setup that can be sent or received.

  • #include <ManusBlueprintTypes.h>

Public Attributes

Type Name
int64 Id = 0
skeleton ID
FString Name
name of skeleton
bool ScaleToTarget = false
scale it to target
int64 SkeletonGloveId
glove id being used as input data
FString SkeletonTargetAnimationId
type of animation for skeleton
int64 SkeletonTargetUserId
user id for the skeleton to use for animation
EManusSkeletonTargetType TargetType
type of animation data is being targeted.
EManusSkeletonType Type = EManusSkeletonType::Invalid
skeleton type
bool UseEndPointApproximations = true
pinch correction

Public Attributes Documentation

variable Id

skeleton ID

int64 FManusSkeletonSetup::Id;


variable Name

name of skeleton

FString FManusSkeletonSetup::Name;


variable ScaleToTarget

scale it to target

bool FManusSkeletonSetup::ScaleToTarget;


variable SkeletonGloveId

glove id being used as input data

int64 FManusSkeletonSetup::SkeletonGloveId;


variable SkeletonTargetAnimationId

type of animation for skeleton

FString FManusSkeletonSetup::SkeletonTargetAnimationId;


variable SkeletonTargetUserId

user id for the skeleton to use for animation

int64 FManusSkeletonSetup::SkeletonTargetUserId;


variable TargetType

type of animation data is being targeted.

EManusSkeletonTargetType FManusSkeletonSetup::TargetType;


variable Type

skeleton type

EManusSkeletonType FManusSkeletonSetup::Type;


variable UseEndPointApproximations

pinch correction

bool FManusSkeletonSetup::UseEndPointApproximations;



The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h