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Struct FManusLiveLinkUser

ClassList > FManusLiveLinkUser

Manus Live Link Users are the associations of a Manus Dashboard User and a Manus Skeleton, and their data.

  • #include <ManusLiveLinkUser.h>

Public Attributes

Type Name
FLiveLinkFrameDataStruct * LiveLinkFrame = NULL
FLiveLinkFrameDataStruct pointer.
int ManusDashboardUserIndex = 0
The index of the User as displayed in the Manus Dashboard (first User is index 0). __
uint64 ManusDataLastUpdateTime = 0
Manus data last update time.
class UManusSkeleton * ManusSkeleton = NULL
The Manus skeleton to use.
TArray< TWeakObjectPtr< UObject > > ObjectsUsingUser
The objects currently using this Manus Live Link User data.
int SkeletonsInitializationRetryCountdown = 0
Skeletons initialization retry frames countdown.
bool bShouldUpdateLiveLinkData = false
Whether we should update the Live Link data or not.

Public Attributes Documentation

variable LiveLinkFrame

FLiveLinkFrameDataStruct pointer.

FLiveLinkFrameDataStruct* FManusLiveLinkUser::LiveLinkFrame;


variable ManusDashboardUserIndex

The index of the User as displayed in the Manus Dashboard (first User is index 0). __

int FManusLiveLinkUser::ManusDashboardUserIndex;


variable ManusDataLastUpdateTime

Manus data last update time.

uint64 FManusLiveLinkUser::ManusDataLastUpdateTime;


variable ManusSkeleton

The Manus skeleton to use.

class UManusSkeleton* FManusLiveLinkUser::ManusSkeleton;


variable ObjectsUsingUser

The objects currently using this Manus Live Link User data.

TArray<TWeakObjectPtr<UObject> > FManusLiveLinkUser::ObjectsUsingUser;


variable SkeletonsInitializationRetryCountdown

Skeletons initialization retry frames countdown.

int FManusLiveLinkUser::SkeletonsInitializationRetryCountdown;


variable bShouldUpdateLiveLinkData

Whether we should update the Live Link data or not.

bool FManusLiveLinkUser::bShouldUpdateLiveLinkData;



The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusLiveLinkUser.h