Struct FManusChainSettingsHead
ClassList > FManusChainSettingsHead
The basic chain from which a skeleton is built.
#include <ManusBlueprintTypes.h>
Public Attributes
| Type | Name |
|---|---|
| float | HeadPitchOffset = 0.0fhead pitch offset |
| float | HeadTiltOffset = 0.0fhead tilt offset |
| float | HeadYawOffset = 0.0fhead yaw offset |
| bool | UseLeafAtEnd = falseuse the leaf at the end of the chain. |
Public Attributes Documentation
variable HeadPitchOffset
head pitch offset
variable HeadTiltOffset
head tilt offset
variable HeadYawOffset
head yaw offset
variable UseLeafAtEnd
use the leaf at the end of the chain.
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h