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Struct FManusChainSettingsHand

ClassList > FManusChainSettingsHand

The basic chain from which a skeleton is built.

  • #include <ManusBlueprintTypes.h>

Public Attributes

Type Name
TArray< int > FingerChainIds
finger chain id's connected to this finger
EManusHandMotion HandMotion = EManusHandMotion::None
type of handmotion

Public Attributes Documentation

variable FingerChainIds

finger chain id's connected to this finger

TArray<int> FManusChainSettingsHand::FingerChainIds;


variable HandMotion

type of handmotion

EManusHandMotion FManusChainSettingsHand::HandMotion;



The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h