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Struct FManusChainSettingsArm

ClassList > FManusChainSettingsArm

The basic chain from which a skeleton is built.

  • #include <ManusBlueprintTypes.h>

Public Attributes

Type Name
float ArmLengthMultiplier = 0.0f
arm length scale
FVector ArmRotationOffset
arm rotation offset
float ElbowRotationOffset = 0.0f
elbow rotation offset
FVector PositionMultiplier
position scaler
FVector PositionOffset
position offset

Public Attributes Documentation

variable ArmLengthMultiplier

arm length scale

float FManusChainSettingsArm::ArmLengthMultiplier;


variable ArmRotationOffset

arm rotation offset

FVector FManusChainSettingsArm::ArmRotationOffset;


variable ElbowRotationOffset

elbow rotation offset

float FManusChainSettingsArm::ElbowRotationOffset;


variable PositionMultiplier

position scaler

FVector FManusChainSettingsArm::PositionMultiplier;


variable PositionOffset

position offset

FVector FManusChainSettingsArm::PositionOffset;



The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h