Struct FManusChainSettingToe
ClassList > FManusChainSettingToe
The basic chain from which a skeleton is built.
#include <ManusBlueprintTypes.h>
Public Attributes
| Type | Name |
|---|---|
| int | FootChainId = 0parent foot id |
| bool | UseLeafAtEnd = falseuse the leaf at the end of the toe |
Public Attributes Documentation
variable FootChainId
parent foot id
variable UseLeafAtEnd
use the leaf at the end of the toe
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h