Class UManusSettings
Settings for Manus plugin.
#include <ManusSettings.h>
Inherits the following classes: UObject
Public Attributes
| Type | Name |
|---|---|
| float | DefaultReplicationOffsetTime How far back should we read the replicated Manus data (in seconds) to cope with latency. |
| float | ManusDashboardUserGloveAssignmentUpdateFrequency How often to update which gloves are assigned to the each User in the Manus Dashboard. |
| float | ReplicationOffsetTimePingExtraTime Updated Replication Offset Time will be computed using the ping with this extra time added. |
| float | ReplicationOffsetTimePingMultiplier Updated Replication Offset Time will be computed using the ping multiplied by this value. |
| float | TrackingManagerDeviceUpdateFrequency How often the Tracking Manager (used in the "Unreal" Hand Tracking method) should check for new tracking devices, in seconds. |
| float | TrackingSmoothing How many seconds we should delay the tracking animation to cope with the tracking device having a lower update frequency. |
| bool | bUpdateReplicationOffsetTimeUsingPing Whether to update the Replication Offset Time at runtime according to the current ping. |
| bool | bUseManusInGame Whether Manus should be used in-game. |
Public Functions
| Type | Name |
|---|---|
| UManusSettings () |
Public Attributes Documentation
variable DefaultReplicationOffsetTime
How far back should we read the replicated Manus data (in seconds) to cope with latency.
variable ManusDashboardUserGloveAssignmentUpdateFrequency
How often to update which gloves are assigned to the each User in the Manus Dashboard.
variable ReplicationOffsetTimePingExtraTime
Updated Replication Offset Time will be computed using the ping with this extra time added.
variable ReplicationOffsetTimePingMultiplier
Updated Replication Offset Time will be computed using the ping multiplied by this value.
variable TrackingManagerDeviceUpdateFrequency
How often the Tracking Manager (used in the "Unreal" Hand Tracking method) should check for new tracking devices, in seconds.
variable TrackingSmoothing
How many seconds we should delay the tracking animation to cope with the tracking device having a lower update frequency.
variable bUpdateReplicationOffsetTimeUsingPing
Whether to update the Replication Offset Time at runtime according to the current ping.
variable bUseManusInGame
Whether Manus should be used in-game.
Public Functions Documentation
function UManusSettings
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusSettings.h