Struct FManusNodeSetup
The basic node from which a skeleton is built.
#include <ManusBlueprintTypes.h>
Public Attributes
| Type | Name |
|---|---|
| int64 | Id = 0Node ID. |
| FString | Name Node Name (usually the bone) |
| int64 | ParentID = 0Parent bone ID. |
| FManusNodeSettings | Settings Node Settings. |
| FTransform | Transform Base transform of the skeleton. |
| EManusNodeType | Type = EManusNodeType::Invalidtype of node in the skeleton |
Public Attributes Documentation
variable Id
Node ID.
variable Name
Node Name (usually the bone)
variable ParentID
Parent bone ID.
variable Settings
Node Settings.
variable Transform
Base transform of the skeleton.
variable Type
type of node in the skeleton
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h