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Struct FManusNodeSetup

ClassList > FManusNodeSetup

The basic node from which a skeleton is built.

  • #include <ManusBlueprintTypes.h>

Public Attributes

Type Name
int64 Id = 0
Node ID.
FString Name
Node Name (usually the bone)
int64 ParentID = 0
Parent bone ID.
FManusNodeSettings Settings
Node Settings.
FTransform Transform
Base transform of the skeleton.
EManusNodeType Type = EManusNodeType::Invalid
type of node in the skeleton

Public Attributes Documentation

variable Id

Node ID.

int64 FManusNodeSetup::Id;


variable Name

Node Name (usually the bone)

FString FManusNodeSetup::Name;


variable ParentID

Parent bone ID.

int64 FManusNodeSetup::ParentID;


variable Settings

Node Settings.

FManusNodeSettings FManusNodeSetup::Settings;


variable Transform

Base transform of the skeleton.

FTransform FManusNodeSetup::Transform;


variable Type

type of node in the skeleton

EManusNodeType FManusNodeSetup::Type;



The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h