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Struct FManusChainSetup

ClassList > FManusChainSetup

The basic chain from which a skeleton is built.

  • #include <ManusBlueprintTypes.h>

Public Attributes

Type Name
int DataIndex = 0
data index
EManusChainType DataType = EManusChainType::Invalid
chain data type
int64 Id = 0
Chain ID.
TArray< int > NodeIds
connected node id's
FManusChainSettings Settings
settings
EManusSide Side = EManusSide::Invalid
side of chain
EManusChainType Type = EManusChainType::Invalid
chain type

Public Attributes Documentation

variable DataIndex

data index

int FManusChainSetup::DataIndex;


variable DataType

chain data type

EManusChainType FManusChainSetup::DataType;


variable Id

Chain ID.

int64 FManusChainSetup::Id;


variable NodeIds

connected node id's

TArray<int> FManusChainSetup::NodeIds;


variable Settings

settings

FManusChainSettings FManusChainSetup::Settings;


variable Side

side of chain

EManusSide FManusChainSetup::Side;


variable Type

chain type

EManusChainType FManusChainSetup::Type;



The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h