Struct FManusSkeletonSetup
ClassList > FManusSkeletonSetup
All the skeleton setup that can be sent or received.
#include <ManusBlueprintTypes.h>
Public Attributes
| Type | Name |
|---|---|
| int64 | Id = 0skeleton ID |
| FString | Name name of skeleton |
| bool | ScaleToTarget = falsescale it to target |
| int64 | SkeletonGloveId glove id being used as input data |
| FString | SkeletonTargetAnimationId type of animation for skeleton |
| int64 | SkeletonTargetUserId user id for the skeleton to use for animation |
| EManusSkeletonTargetType | TargetType type of animation data is being targeted. |
| EManusSkeletonType | Type = EManusSkeletonType::Invalidskeleton type |
| bool | UseEndPointApproximations = truepinch correction |
Public Attributes Documentation
variable Id
skeleton ID
variable Name
name of skeleton
variable ScaleToTarget
scale it to target
variable SkeletonGloveId
glove id being used as input data
variable SkeletonTargetAnimationId
type of animation for skeleton
variable SkeletonTargetUserId
user id for the skeleton to use for animation
variable TargetType
type of animation data is being targeted.
variable Type
skeleton type
variable UseEndPointApproximations
pinch correction
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h