Struct FManusBone
All available data on a single skeleton bone.
#include <ManusBlueprintTypes.h>
Public Attributes
| Type | Name |
|---|---|
| int64 | BoneId id of the bone. |
| FTransform | Transform The transform of the bone. |
| bool | Validity = falseThe validity of the bone. |
Public Attributes Documentation
variable BoneId
id of the bone.
variable Transform
The transform of the bone.
variable Validity
The validity of the bone.
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h