Class UManusLiveLinkRemapAsset
ClassList > UManusLiveLinkRemapAsset
Manus LiveLink remapping asset.
#include <ManusLiveLinkRemapAsset.h>
Inherits the following classes: ULiveLinkRetargetAsset
Public Attributes
| Type | Name |
|---|---|
| FAnimNode_ManusLiveLinkPose | ManusLiveLinkNode Manus Live Link node. |
| FTransform | SkeletalMeshActorSpaceTransform Skeletal Mesh local transform in Actor space. |
| FVector | SkeletalMeshScale Current scale of the Skeletal Mesh. |
| bool | bShouldAnimate Whether we should animate. |
Public Functions
| Type | Name |
|---|---|
| virtual void | BuildHandPoseFromAnimationData (EManusHandType HandType, const FLiveLinkSkeletonStaticData * InSkeletonData, const FLiveLinkAnimationFrameData * InFrameData, FCompactPose & OutPose) |
| virtual void | BuildPoseFromAnimationData (float DeltaTime, const FLiveLinkSkeletonStaticData * InSkeletonData, const FLiveLinkAnimationFrameData * InFrameData, FCompactPose & OutPose) override |
Public Attributes Documentation
variable ManusLiveLinkNode
Manus Live Link node.
variable SkeletalMeshActorSpaceTransform
Skeletal Mesh local transform in Actor space.
variable SkeletalMeshScale
Current scale of the Skeletal Mesh.
variable bShouldAnimate
Whether we should animate.
Public Functions Documentation
function BuildHandPoseFromAnimationData
virtual void UManusLiveLinkRemapAsset::BuildHandPoseFromAnimationData (
EManusHandType HandType,
const FLiveLinkSkeletonStaticData * InSkeletonData,
const FLiveLinkAnimationFrameData * InFrameData,
FCompactPose & OutPose
)
function BuildPoseFromAnimationData
virtual void UManusLiveLinkRemapAsset::BuildPoseFromAnimationData (
float DeltaTime,
const FLiveLinkSkeletonStaticData * InSkeletonData,
const FLiveLinkAnimationFrameData * InFrameData,
FCompactPose & OutPose
) override
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusLiveLinkRemapAsset.h