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Characterization Layout

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1. Map to character

MotionBuilder character to map a selected MANUS hand model to.

2. Hands of model

The selected MANUS hand model to be mapped to a MotionBuilder character.

3. Map hands to character (Button)

Apply the mapping of the selected MANUS hand model to the selected character.

4. Characterize model

The MANUS model to create a MotionBuilder character with the hands already mapped.

5. Characterize model (Button)

Apply the character creation of the selected MANUS model.

6. Charaacterize all models (Button)

Create characters for all MANUS models with the hands already mapped. (If it finds characters whom already have MANUS models as root, a popup will appear asking what to do.)