Struct ManusTools
some support tools
#include <ManusTools.h>
Public Static Functions
| Type | Name | 
|---|---|
| void | ConvertFStringToUTF8Array (char * p_OutputArray, FString p_InputString, int p_MaxSize)  converts unreal fstring to a UTF8 byte array in a char array.  | 
| NodeSetup | CreateNodeSetup (uint32_t p_Id, uint32_t p_ParentId, FTransform p_Transform, FName p_Name)  Create a NodeSetup.  | 
Public Static Functions Documentation
function ConvertFStringToUTF8Array
converts unreal fstring to a UTF8 byte array in a char array.
static void ManusTools::ConvertFStringToUTF8Array (
    char * p_OutputArray,
    FString p_InputString,
    int p_MaxSize
) 
Parameters:
p_OutputArrayp_InputStringp_MaxSize
function CreateNodeSetup
Create a NodeSetup.
static NodeSetup ManusTools::CreateNodeSetup (
    uint32_t p_Id,
    uint32_t p_ParentId,
    FTransform p_Transform,
    FName p_Name
) 
Parameters:
p_Idp_ParentIdp_Transformp_Name
Returns:
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusTools.h