Struct FManusNodeSetup
The basic node from which a skeleton is built.
#include <ManusBlueprintTypes.h>
Public Attributes
| Type | Name | 
|---|---|
| int64 | Id   = = 0 Node ID.  | 
| FString | Name   Node Name (usually the bone)  | 
| int64 | ParentID   = = 0 Parent bone ID.  | 
| FManusNodeSettings | Settings   Node Settings.  | 
| FTransform | Transform   Base transform of the skeleton.  | 
| EManusNodeType | Type   = = EManusNodeType::Invalid type of node in the skeleton  | 
Public Attributes Documentation
variable Id
variable Name
variable ParentID
variable Settings
variable Transform
variable Type
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h