Struct FManusChainSettings
ClassList > FManusChainSettings
The basic chain from which a skeleton is built.
#include <ManusBlueprintTypes.h>
Public Attributes
| Type | Name | 
|---|---|
| FManusChainSettingsArm | Arm   arm settings  | 
| FManusChainSettingsFinger | Finger   finger settings  | 
| FManusChainSettingsFoot | Foot   foot settings  | 
| FManusChainSettingsHand | Hand   hand settings  | 
| FManusChainSettingsHead | Head   head settings  | 
| FManusChainSettingsLeg | Leg   leg settings  | 
| FManusChainSettingsNeck | Neck   neck settings  | 
| FManusChainSettingsPelvis | Pelvis   pelvis settings  | 
| FManusChainSettingsShoulder | Shoulder   shoulder settings  | 
| FManusChainSettingsSpine | Spine   spine settings  | 
| FManusChainSettingToe | Toe   toe settings  | 
| EManusChainType | UsedSettings   which setting is used  | 
Public Attributes Documentation
variable Arm
variable Finger
variable Foot
variable Hand
variable Head
variable Leg
variable Neck
variable Pelvis
variable Shoulder
variable Spine
variable Toe
variable UsedSettings
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h