Struct FManusChainSettingToe
ClassList > FManusChainSettingToe
The basic chain from which a skeleton is built.
#include <ManusBlueprintTypes.h>
Public Attributes
| Type | Name | 
|---|---|
| int | FootChainId   = = 0 parent foot id  | 
| bool | UseLeafAtEnd   = = false use the leaf at the end of the toe  | 
Public Attributes Documentation
variable FootChainId
variable UseLeafAtEnd
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h