Class UManusLiveLinkRemapAsset
ClassList > UManusLiveLinkRemapAsset
Manus LiveLink remapping asset.
#include <ManusLiveLinkRemapAsset.h>
Inherits the following classes: ULiveLinkRetargetAsset
Public Attributes
| Type | Name | 
|---|---|
| FAnimNode_ManusLiveLinkPose | ManusLiveLinkNode   Manus Live Link node.  | 
| FTransform | SkeletalMeshActorSpaceTransform   Skeletal Mesh local transform in Actor space.  | 
| FVector | SkeletalMeshScale   Current scale of the Skeletal Mesh.  | 
| bool | bShouldAnimate   Whether we should animate.  | 
Public Functions
| Type | Name | 
|---|---|
| virtual void | BuildHandPoseFromAnimationData (EManusHandType HandType, const FLiveLinkSkeletonStaticData * InSkeletonData, const FLiveLinkAnimationFrameData * InFrameData, FCompactPose & OutPose)  | 
| virtual void | BuildPoseFromAnimationData (float DeltaTime, const FLiveLinkSkeletonStaticData * InSkeletonData, const FLiveLinkAnimationFrameData * InFrameData, FCompactPose & OutPose) override | 
Public Attributes Documentation
variable ManusLiveLinkNode
variable SkeletalMeshActorSpaceTransform
variable SkeletalMeshScale
variable bShouldAnimate
Public Functions Documentation
function BuildHandPoseFromAnimationData
virtual void UManusLiveLinkRemapAsset::BuildHandPoseFromAnimationData (
    EManusHandType HandType,
    const FLiveLinkSkeletonStaticData * InSkeletonData,
    const FLiveLinkAnimationFrameData * InFrameData,
    FCompactPose & OutPose
) 
function BuildPoseFromAnimationData
virtual void UManusLiveLinkRemapAsset::BuildPoseFromAnimationData (
    float DeltaTime,
    const FLiveLinkSkeletonStaticData * InSkeletonData,
    const FLiveLinkAnimationFrameData * InFrameData,
    FCompactPose & OutPose
) override
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusLiveLinkRemapAsset.h