Class ClientSkeleton
This support class helps with converting and storing the skeleton data from Manus Core animations before they get converted to UManusSkeleton .
#include <ManusClientSkeleton.h>
Public Attributes
| Type | Name | 
|---|---|
| SkeletonInfo | info   skeleton meta data  | 
| SkeletonNode * | nodes   = = nullptr an array of the nodes (transform and ID )  | 
Public Functions
| Type | Name | 
|---|---|
| ClientSkeleton ()  | 
|
| ~ClientSkeleton ()  destroys clientskeleton and also cleans the array if it is still filled  | 
Public Attributes Documentation
variable info
variable nodes
Public Functions Documentation
function ClientSkeleton
function ~ClientSkeleton
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusClientSkeleton.h