Namespace Manus::Networking::Sync
Namespace List > Manus > Networking > Sync
Classes
| Type | Name | 
|---|---|
| class | ActivenessSync  This syncs a GameObject's activeness state.  | 
| class | BaseSync  This is the Base Class of the Syncs. All these functions are expected to be implemented by the Sync classes.  | 
| class | ChatSync  | 
| class | GrabbableObjectSync  This component syncs the necessary Hand information between the server and clients.  | 
| class | HandGrabSync  This is syncs the necessary Hand information.  | 
| class | SkeletonSync  This is syncs the necessary Hand information.  | 
| class | TransformSync  This syncs the transform position, rotation and scale.  | 
| class | WorldTransformSync  This syncs the world space transform position and rotation. It syncs the local scale.  | 
The documentation for this class was generated from the following file api/unity-plugin/Scripts/Networking/Sync/ActivenessSync.cs