Class Manus::Networking::SimpleServer
ClassList > Manus > Networking > SimpleServer
This is an example of a Server implementation. It has lobby information, which it sends upon request.
Inherits the following classes: Manus::Networking::Server
Public Attributes
| Type | Name | 
|---|---|
| Text | chatText   | 
| Dictionary< string, string > | clientsUsername   = = new Dictionary<string,string>() | 
| NetLobbyInfo | lobbyInfo   | 
| bool | newChat   = = false | 
Public Attributes inherited from Manus::Networking::Server
| Type | Name | 
|---|---|
| ClientConnectedFunc | onClientConnected   | 
| ClientDisconnectedFunc | onClientDisconnected   | 
Public Functions
| Type | Name | 
|---|---|
| void | OnClientChatMessage (LidNet.NetIncomingMessage p_ChatText)  | 
| void | OnSetClientUsername (LidNet.NetIncomingMessage p_Username)  | 
| SimpleServer (NetworkManager p_Man, string p_AppID, int p_Port)  Initializes the Server with the basic message types and port connection.  | 
Public Functions inherited from Manus::Networking::Server
| Type | Name | 
|---|---|
| delegate void | ClientConnectedFunc (long _PlayerNetID)  | 
| delegate void | ClientDisconnectedFunc (long _PlayerNetID)  | 
| override NetObject | CreateObject (NetObject p_NetObj, Vector3 p_Position, Quaternion p_Rotation)  Call this function when an object needs to be created.  | 
| override void | DestroyObject (NetObject p_NetObj)  Call this function when an object needs to be destroyed.  | 
| override void | HandleIncomingMessages ()  Handles the incoming messages, Data messages are passed on to the registered ReceiveMessageFunc functions.  | 
| override void | ReleaseControlOfObject (NetObject p_NetObj)  This function is the same as taking control of the object for the server.  | 
| override void | SendMessage (ushort p_Type, LidNet.NetBuffer p_Msg)  Call this function to send custom messages to the server.  | 
| Server (NetworkManager p_Man, string p_AppID, int p_Port)  Initializes the Server with the basic message types and port connection.  | 
|
| override void | Shutdown ()  Shuts the server down.  | 
| override void | Start ()  Starts the server and initializes and takes control of all objects.  | 
| override void | TakeControlOfObject (NetObject p_NetObj)  Call this function when the server wants to take control of an object.  | 
| override void | Update (float p_DT)  Update function, updates the object changes made on objects owned by the server.  | 
Public Functions inherited from Manus::Networking::Peer
| Type | Name | 
|---|---|
| NetObject | CreateObject (NetObject p_NetObj, UnityEngine.Vector3 p_Position, UnityEngine.Quaternion p_Rotation)  This function must be implemented to allow objects to be created.  | 
| void | DestroyObject (NetObject p_NetObj)  This function must be implemented to allow objects to be destroyed.  | 
| long | GetID ()  Gets the ID of this peer.  | 
| NetObject | GetNetObject (long p_NetID)  Get the NetObject with a given NetID.  | 
| List< NetObject > | GetNetObjects ()  Returns all the NetObjects.  | 
| List< NetObject > | GetNetObjectsControlledByPlayer (long p_PlayerNetID)  Returns all the NetObjects that a given player controls.  | 
| void | HandleIncomingMessages ()  This function must be implemented to handle the Incoming Messages.  | 
| void | RegisterMessage (Message.Type p_ID, ReceiveMessageFunc p_Msg)  Register a message to listen for. Custom message types should start with ID's LARGER than Message.Type.CustomMessage.  | 
| void | RegisterMessage (ushort p_ID, ReceiveMessageFunc p_Msg)  Register a message to listen for. Custom message types should start with ID's LARGER than Message.Type.CustomMessage.  | 
| void | ReleaseControlOfObject (NetObject p_NetObj)  This function must be implemented to allow objects to be released by others.  | 
| void | SendMessage (Message.Type p_Type, LidNet.NetBuffer p_Msg)  Call this function to send messages.  | 
| void | SendMessage (ushort p_Type, LidNet.NetBuffer p_Msg)  Call this function to send custom messages to the server.  | 
| void | SetNetObjectManager (NetObjectManager p_Manager)  Sets the NetObjectManager for managing the NetObjects.  | 
| void | Shutdown ()  This function must be implemented to shut the Peer down.  | 
| void | Start ()  This function must be implemented to start the Peer.  | 
| void | TakeControlOfObject (NetObject p_NetObj)  This function must be implemented to allow objects to be controlled by others.  | 
| void | UnregisterMessage (Message.Type p_ID)  Stop listening for a certain message. Custom message types should start with ID's LARGER than Message.Type.CustomMessage.  | 
| void | UnregisterMessage (ushort p_ID)  Stop listening for a certain message. Custom message types should start with ID's LARGER than Message.Type.CustomMessage.  | 
| void | Update (float p_DT)  Update function, updates whatever is desired on this Peer.  | 
Protected Attributes inherited from Manus::Networking::Peer
| Type | Name | 
|---|---|
| long | m_ID   = = 0 The ID assigned to this Peer by itself or the peer who controls ID assignment.  | 
| NetworkManager | m_Manager   = = null The NetworkManager that this peer has been created by.  | 
| Dictionary< ushort, ReceiveMessageFunc > | m_Messages   = = new Dictionary<ushort, ReceiveMessageFunc>() | 
| NetObjectManager | m_NetObjectManager   The NetObjectManager that this peer uses to manage its objects.  | 
Protected Functions
| Type | Name | 
|---|---|
| virtual override void | OnRequestServerInfo (LidNet.NetOutgoingMessage p_Msg)  Function called when the server receives a discovery message from a client, they want information about the server. Writes the NetLobbyInfo to a message which the SimpleClient can receive and read.  | 
Protected Functions inherited from Manus::Networking::Server
| Type | Name | 
|---|---|
| virtual void | OnRequestServerInfo (LidNet.NetOutgoingMessage p_Msg)  Function called when the server receives a discovery message from a client, they want information about the server. The client side should have the opposite in OnReceiveDiscoveryMessage to receive the data correctly. See the SimpleServer.cs for a sample implementation.  | 
Public Attributes Documentation
variable chatText
variable clientsUsername
variable lobbyInfo
variable newChat
Public Functions Documentation
function OnClientChatMessage
inline void Manus::Networking::SimpleServer::OnClientChatMessage (
    LidNet.NetIncomingMessage p_ChatText
) 
function OnSetClientUsername
inline void Manus::Networking::SimpleServer::OnSetClientUsername (
    LidNet.NetIncomingMessage p_Username
) 
function SimpleServer
Initializes the Server with the basic message types and port connection.
inline Manus::Networking::SimpleServer::SimpleServer (
    NetworkManager p_Man,
    string p_AppID,
    int p_Port
) 
Parameters:
p_ManThe Network Managerp_AppIDThe AppID, this must be unique and is used for matchmakingp_PortPort the server should listen on
Protected Functions Documentation
function OnRequestServerInfo
Function called when the server receives a discovery message from a client, they want information about the server. Writes the NetLobbyInfo to a message which the SimpleClient can receive and read.
inline virtual override void Manus::Networking::SimpleServer::OnRequestServerInfo (
    LidNet.NetOutgoingMessage p_Msg
) 
Parameters:
p_Msg
Implements Manus::Networking::Server::OnRequestServerInfo
The documentation for this class was generated from the following file api/unity-plugin/Scripts/Networking/SimpleServer.cs