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What's New in MANUS Core 2.5.0

We’re excited to announce the release of MANUS Core 2.5.0! This update brings enhanced functionality, improved support for our hardware, and numerous fixes to ensure a smoother experience. Here’s what’s new:


New Features

  • Support for MANUS Metaglove Pro Gloves
    Added full support for our newly released Metaglove Pro gloves.

  • Raw Sensor Data Streaming
    Metaglove Pro gloves now support the streaming of raw sensor data, please refer to our SDK documentation for more information.

  • FBX Import in DevTools
    DevTools can now import .fbx files directly to create .mskl files, eliminating the need for Unity or Unreal plugins. Learn more.

  • Improved Bodypack Lite Functionality
    Bodypack Lite now buffers and synchronizes missed frames at the end of a recording session, this change only affects recordings made using the MANUS Core Dashboard recorder. When a connection is lost, it's important that the Bodypack Lite is reconnected before concluding the recording. In the event a connection is lost and the Bodypack Lite is not reconnected, or the Bodypack Lite suffered from a power loss as the cause of the disconnection, only live data will be saved and syncing is not possible. It's advised to visually inspect the recording to ensure the relevant data is present, and if necessary, re-record the take.

  • Glove-Dongle Pairing
    Added the ability to pair gloves to a specific dongle. This improves the flow when pairing gloves to the internal Bodypack Lite dongle. This feature is available in the MANUS Core Dashboard.

  • Streamlined the SDK initialization process The SDK initialization process has been streamlined to make it easier to use. There are now seperate functions for starting the SDK in integrated or remote mode. Learn more.

  • Raw Skeleton Pinch Correction Control
    It's now possible to disable raw skeleton pinch correction through the SDK.

  • Function to set the SDK Integrated settings file location Added a function to set the location of the SDK Integrated settings file. This function is available in the SDK.

  • Unreal Engine 5.5 Support
    Added support for Unreal Engine 5.5 and dropped support for 5.2. The 2.5.0 MANUS Core Unreal plugin currently supports Unreal Engine: 4.27 5.3 5.4 5.5. If you are using an older no longer supported versions of Unreal please use the 2.4.0 MANUS Core Unreal plugin.

  • OpenXR Finger Haptics
    Added function calls for finger haptics in the MANUS OpenXR Hand Tracking API layer.

  • Updated EULA
    Our End User License Agreement has been revised. Please review the updated terms.


Bug Fixes

  • Resolved an issue where the integrated raw skeleton structure in the SDK differed from the remote raw skeleton structure.
  • Fixed a bug that occasionally prevented pairing of MANUS Prime 3 mocap gloves.
  • Addressed a potential memory leak in the OpenXR Hand Tracking API layer.
  • Corrected a glitch in the MANUS Core Dashboard that sometimes disrupted smooth glove data display.
  • Fixed a bug where applying a license to a dongle would occasionally fail.
  • Resolved an issue where raw skeleton data was updated even when no new data was available.
  • Fixed a dependency conflict between Ros2 Foxy and the MANUS Core SDK.
  • Improved compatibility with older Prime 2 dongle firmware versions below 3.26.
  • Removed SteamVR dependencies from the MANUS Core Unreal plugin.