Struct ManusTools
some support tools
#include <ManusTools.h>
Public Static Functions
Type | Name |
---|---|
void | ConvertFStringToUTF8Array (char * p_OutputArray, FString p_InputString, int p_MaxSize) converts unreal fstring to a UTF8 byte array in a char array. |
NodeSetup | CreateNodeSetup (uint32_t p_Id, uint32_t p_ParentId, FTransform p_Transform, FName p_Name) Create a NodeSetup. |
Public Static Functions Documentation
function ConvertFStringToUTF8Array
converts unreal fstring to a UTF8 byte array in a char array.
static void ManusTools::ConvertFStringToUTF8Array (
char * p_OutputArray,
FString p_InputString,
int p_MaxSize
)
Parameters:
p_OutputArray
p_InputString
p_MaxSize
function CreateNodeSetup
Create a NodeSetup.
static NodeSetup ManusTools::CreateNodeSetup (
uint32_t p_Id,
uint32_t p_ParentId,
FTransform p_Transform,
FName p_Name
)
Parameters:
p_Id
p_ParentId
p_Transform
p_Name
Returns:
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusTools.h