Struct FManusSkeletonSetup
ClassList > FManusSkeletonSetup
All the skeleton setup that can be sent or received.
#include <ManusBlueprintTypes.h>
Public Attributes
Type | Name |
---|---|
int64 | Id = = 0 skeleton ID |
FString | Name name of skeleton |
bool | ScaleToTarget = = false scale it to target |
int64 | SkeletonGloveId glove id being used as input data |
FString | SkeletonTargetAnimationId type of animation for skeleton |
int64 | SkeletonTargetUserId user id for the skeleton to use for animation |
EManusSkeletonTargetType | TargetType type of animation data is being targeted. |
EManusSkeletonType | Type = = EManusSkeletonType::Invalid skeleton type |
bool | UseEndPointApproximations = = true pinch correction |
Public Attributes Documentation
variable Id
variable Name
variable ScaleToTarget
variable SkeletonGloveId
variable SkeletonTargetAnimationId
variable SkeletonTargetUserId
variable TargetType
variable Type
variable UseEndPointApproximations
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h