Struct FManusNodeSetup
The basic node from which a skeleton is built.
#include <ManusBlueprintTypes.h>
Public Attributes
Type | Name |
---|---|
int64 | Id = = 0 Node ID. |
FString | Name Node Name (usually the bone) |
int64 | ParentID = = 0 Parent bone ID. |
FManusNodeSettings | Settings Node Settings. |
FTransform | Transform Base transform of the skeleton. |
EManusNodeType | Type = = EManusNodeType::Invalid type of node in the skeleton |
Public Attributes Documentation
variable Id
variable Name
variable ParentID
variable Settings
variable Transform
variable Type
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h