Skip to content

Struct FManusChainSetup

ClassList > FManusChainSetup

The basic chain from which a skeleton is built.

  • #include <ManusBlueprintTypes.h>

Public Attributes

Type Name
int DataIndex = = 0
data index
EManusChainType DataType = = EManusChainType::Invalid
chain data type
int64 Id = = 0
Chain ID.
TArray< int > NodeIds
connected node id's
FManusChainSettings Settings
settings
EManusSide Side = = EManusSide::Invalid
side of chain
EManusChainType Type = = EManusChainType::Invalid
chain type

Public Attributes Documentation

variable DataIndex

int FManusChainSetup::DataIndex;

variable DataType

EManusChainType FManusChainSetup::DataType;

variable Id

int64 FManusChainSetup::Id;

variable NodeIds

TArray<int> FManusChainSetup::NodeIds;

variable Settings

FManusChainSettings FManusChainSetup::Settings;

variable Side

EManusSide FManusChainSetup::Side;

variable Type

EManusChainType FManusChainSetup::Type;

The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h