Struct FManusChainSettingsSpine
ClassList > FManusChainSettingsSpine
The basic chain from which a skeleton is built.
#include <ManusBlueprintTypes.h>
Public Attributes
Type | Name |
---|---|
float | SpineBendOffset = = 0.0f offset for spine bend |
Public Attributes Documentation
variable SpineBendOffset
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h