Struct FManusChainSettingsHead
ClassList > FManusChainSettingsHead
The basic chain from which a skeleton is built.
#include <ManusBlueprintTypes.h>
Public Attributes
Type | Name |
---|---|
float | HeadPitchOffset = = 0.0f head pitch offset |
float | HeadTiltOffset = = 0.0f head tilt offset |
float | HeadYawOffset = = 0.0f head yaw offset |
bool | UseLeafAtEnd = = false use the leaf at the end of the chain. |
Public Attributes Documentation
variable HeadPitchOffset
variable HeadTiltOffset
variable HeadYawOffset
variable UseLeafAtEnd
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h