Struct FManusChainSettingsFinger
ClassList > FManusChainSettingsFinger
The basic chain from which a skeleton is built.
#include <ManusBlueprintTypes.h>
Public Attributes
Type | Name |
---|---|
int | HandChainId = = 0 parent hand id |
int | MetacarpalBoneId = = 0 bone id |
bool | UseLeafAtEnd = = false use finger leaf at end |
Public Attributes Documentation
variable HandChainId
variable MetacarpalBoneId
variable UseLeafAtEnd
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h