Struct FManusChainSettingsFinger
ClassList > FManusChainSettingsFinger
The basic chain from which a skeleton is built.
- #include <ManusBlueprintTypes.h>
Public Attributes
| Type | Name | 
|---|---|
| int | HandChainId   = = 0 parent hand id | 
| int | MetacarpalBoneId   = = 0 bone id | 
| bool | UseLeafAtEnd   = = false use finger leaf at end | 
Public Attributes Documentation
variable HandChainId
variable MetacarpalBoneId
variable UseLeafAtEnd
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h