Struct FManusChainSettingToe
ClassList > FManusChainSettingToe
The basic chain from which a skeleton is built.
#include <ManusBlueprintTypes.h>
Public Attributes
Type | Name |
---|---|
int | FootChainId = = 0 parent foot id |
bool | UseLeafAtEnd = = false use the leaf at the end of the toe |
Public Attributes Documentation
variable FootChainId
variable UseLeafAtEnd
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h