Struct FManusBone
All available data on a single skeleton bone.
#include <ManusBlueprintTypes.h>
Public Attributes
Type | Name |
---|---|
int64 | BoneId id of the bone. |
FTransform | Transform The transform of the bone. |
bool | Validity = = false The validity of the bone. |
Public Attributes Documentation
variable BoneId
variable Transform
variable Validity
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h