Class UManusSettings
Settings for Manus plugin.
#include <ManusSettings.h>
Inherits the following classes: UObject
Public Attributes
| Type | Name | 
|---|---|
| float | DefaultReplicationOffsetTime   How far back should we read the replicated Manus data (in seconds) to cope with latency.  | 
| float | ManusDashboardUserGloveAssignmentUpdateFrequency   How often to update which gloves are assigned to the each User in the Manus Dashboard.  | 
| float | ReplicationOffsetTimePingExtraTime   Updated Replication Offset Time will be computed using the ping with this extra time added.  | 
| float | ReplicationOffsetTimePingMultiplier   Updated Replication Offset Time will be computed using the ping multiplied by this value.  | 
| float | TrackingManagerDeviceUpdateFrequency   How often the Tracking Manager (used in the "Unreal" Hand Tracking method) should check for new tracking devices, in seconds.  | 
| float | TrackingSmoothing   How many seconds we should delay the tracking animation to cope with the tracking device having a lower update frequency.  | 
| bool | bUpdateReplicationOffsetTimeUsingPing   Whether to update the Replication Offset Time at runtime according to the current ping.  | 
| bool | bUseManusInGame   Whether Manus should be used in-game.  | 
Public Functions
| Type | Name | 
|---|---|
| UManusSettings ()  | 
Public Attributes Documentation
variable DefaultReplicationOffsetTime
variable ManusDashboardUserGloveAssignmentUpdateFrequency
variable ReplicationOffsetTimePingExtraTime
variable ReplicationOffsetTimePingMultiplier
variable TrackingManagerDeviceUpdateFrequency
variable TrackingSmoothing
variable bUpdateReplicationOffsetTimeUsingPing
variable bUseManusInGame
Public Functions Documentation
function UManusSettings
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusSettings.h