Class UManusLiveLinkRemapAsset
ClassList > UManusLiveLinkRemapAsset
Manus LiveLink remapping asset.
#include <ManusLiveLinkRemapAsset.h>
Inherits the following classes: ULiveLinkRetargetAsset
Public Attributes
Type | Name |
---|---|
FAnimNode_ManusLiveLinkPose | ManusLiveLinkNode Manus Live Link node. |
FTransform | SkeletalMeshActorSpaceTransform Skeletal Mesh local transform in Actor space. |
FVector | SkeletalMeshScale Current scale of the Skeletal Mesh. |
bool | bShouldAnimate Whether we should animate. |
Public Functions
Type | Name |
---|---|
virtual void | BuildHandPoseFromAnimationData (EManusHandType HandType, const FLiveLinkSkeletonStaticData * InSkeletonData, const FLiveLinkAnimationFrameData * InFrameData, FCompactPose & OutPose) |
virtual void | BuildPoseFromAnimationData (float DeltaTime, const FLiveLinkSkeletonStaticData * InSkeletonData, const FLiveLinkAnimationFrameData * InFrameData, FCompactPose & OutPose) override |
Public Attributes Documentation
variable ManusLiveLinkNode
variable SkeletalMeshActorSpaceTransform
variable SkeletalMeshScale
variable bShouldAnimate
Public Functions Documentation
function BuildHandPoseFromAnimationData
virtual void UManusLiveLinkRemapAsset::BuildHandPoseFromAnimationData (
EManusHandType HandType,
const FLiveLinkSkeletonStaticData * InSkeletonData,
const FLiveLinkAnimationFrameData * InFrameData,
FCompactPose & OutPose
)
function BuildPoseFromAnimationData
virtual void UManusLiveLinkRemapAsset::BuildPoseFromAnimationData (
float DeltaTime,
const FLiveLinkSkeletonStaticData * InSkeletonData,
const FLiveLinkAnimationFrameData * InFrameData,
FCompactPose & OutPose
) override
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusLiveLinkRemapAsset.h