Class ClientSkeleton
This support class helps with converting and storing the skeleton data from Manus Core animations before they get converted to UManusSkeleton .
#include <ManusClientSkeleton.h>
Public Attributes
Type | Name |
---|---|
SkeletonInfo | info skeleton meta data |
SkeletonNode * | nodes = = nullptr an array of the nodes (transform and ID ) |
Public Functions
Type | Name |
---|---|
ClientSkeleton () |
|
~ClientSkeleton () destroys clientskeleton and also cleans the array if it is still filled |
Public Attributes Documentation
variable info
variable nodes
Public Functions Documentation
function ClientSkeleton
function ~ClientSkeleton
The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusClientSkeleton.h