Namespace Manus::Utility
Namespace List > Manus > Utility
A thread-safe class which holds a queue with actions to execute on the next Update() method. It can be used to make calls to the main thread for things such as UI Manipulation in Unity. It was developed for use in combination with the Firebase Unity plugin, which uses separate threads for event handling. More...
Classes
Type | Name |
---|---|
class | ComponentUtil |
class | EnumFlagsAttribute |
class | Extensions |
class | GizmoShapes |
class | UnityMainThreadDispatcher |
Detailed Description
Modified version of UnityMainThreadDispacther Author: Pim de Witte (pimdewitte.com) and contributors, https://github.com/PimDeWitte/UnityMainThreadDispatcher
The documentation for this class was generated from the following file api/unity-plugin/Scripts/Utility/ComponentUtil.cs