Class Manus::Skeletons::Chain
ClassList > Manus > Skeletons > Chain
Skeleton chains for animation.
Public Attributes
Type | Name |
---|---|
CoreSDK.ChainType | appliedDataType |
uint | dataIndex = = 0 |
CoreSDK.Side | dataSide |
uint | id |
string | name |
List< uint > | nodeIds = = new List<uint>() |
CoreSDK.ChainSettings | settings = = new CoreSDK.ChainSettings().Default() |
CoreSDK.ChainType | type |
Public Functions
Type | Name |
---|---|
Chain () |
|
Chain (CoreSDK.ChainType p_Type, CoreSDK.Side p_DataSide, List< uint > p_NodeIds, CoreSDK.ChainSettings p_Settings, uint p_DataIndex=0, uint p_ID=0) Basic constructor for chains. Applied data type set to chain type can be set after construction. |
|
void | UpdateName () Update name of the chain for Manus Core and inspector. |
Public Attributes Documentation
variable appliedDataType
variable dataIndex
variable dataSide
variable id
variable name
variable nodeIds
variable settings
variable type
Public Functions Documentation
function Chain [1/2]
function Chain [2/2]
Basic constructor for chains. Applied data type set to chain type can be set after construction.
inline Manus::Skeletons::Chain::Chain (
CoreSDK.ChainType p_Type,
CoreSDK.Side p_DataSide,
List< uint > p_NodeIds,
CoreSDK.ChainSettings p_Settings,
uint p_DataIndex=0,
uint p_ID=0
)
Parameters:
p_Type
Type of chainp_DataSide
Side of the datap_NodeIds
IDs of the nodes in the chainp_Settings
Settings of the chainp_DataIndex
Data index of the chainp_ID
ID of the chain
function UpdateName
The documentation for this class was generated from the following file api/unity-plugin/Scripts/Skeletons/Chain.cs