Class Manus::Networking::Client
ClassList > Manus > Networking > Client
The basic Client Implementation. This class should be inherited from in order to make additions such as specific message listening. This can be done through the RegisterMessage function. Custom message types should start with ID's LARGER than Message.Type.CustomMessage.
Inherits the following classes: Manus::Networking::Peer
Inherited by the following classes: Manus::Networking::SimpleClient
Public Properties
Type | Name |
---|---|
property Dictionary< System.Net.IPEndPoint, object > | discoveredServers The servers discovered by our discovery request. |
Public Functions
Type | Name |
---|---|
Client (NetworkManager p_Man, string p_AppID) Initializes the Client with the basic message types. |
|
void | Connect (string p_Host, int p_Port) Connects to a given IP Address and Port. |
void | Connect (System.Net.IPEndPoint p_RemoteEndPoint) Connects to a given IP EndPoint. |
override NetObject | CreateObject (NetObject p_NetObj, Vector3 p_Position, Quaternion p_Rotation) Call this function when an object needs to be created. Internally this sends a request to the server to create an object. The object created will have this client as owner. |
override void | DestroyObject (NetObject p_NetObj) Call this function when an object needs to be destroyed. Internally this sends a request to the server to destroy an object. |
void | Disconnect () Disconnects from Server. |
override void | HandleIncomingMessages () Handles the incoming messages, Data messages are passed on to the registered ReceiveMessageFunc functions. |
override void | ReleaseControlOfObject (NetObject p_NetObj) Call this function when the client wants to release control of an object. Internally this sends a request to the server to release control of an object. |
void | SendDiscoverySignal (int p_Port) Sends a discovery signal on a given port. |
override void | SendMessage (ushort p_Type, LidNet.NetBuffer p_Msg) Call this function to send custom messages to the server. |
override void | Shutdown () Shuts the client down. |
override void | Start () Starts the client. |
override void | TakeControlOfObject (NetObject p_NetObj) Call this function when the client wants to take control of an object. Internally this sends a request to the server to take control of an object. |
override void | Update (float p_DT) Update function, updates the object changes made on objects owned by this client. |
Public Functions inherited from Manus::Networking::Peer
Type | Name |
---|---|
NetObject | CreateObject (NetObject p_NetObj, UnityEngine.Vector3 p_Position, UnityEngine.Quaternion p_Rotation) This function must be implemented to allow objects to be created. |
void | DestroyObject (NetObject p_NetObj) This function must be implemented to allow objects to be destroyed. |
long | GetID () Gets the ID of this peer. |
NetObject | GetNetObject (long p_NetID) Get the NetObject with a given NetID. |
List< NetObject > | GetNetObjects () Returns all the NetObjects. |
List< NetObject > | GetNetObjectsControlledByPlayer (long p_PlayerNetID) Returns all the NetObjects that a given player controls. |
void | HandleIncomingMessages () This function must be implemented to handle the Incoming Messages. |
void | RegisterMessage (Message.Type p_ID, ReceiveMessageFunc p_Msg) Register a message to listen for. Custom message types should start with ID's LARGER than Message.Type.CustomMessage. |
void | RegisterMessage (ushort p_ID, ReceiveMessageFunc p_Msg) Register a message to listen for. Custom message types should start with ID's LARGER than Message.Type.CustomMessage. |
void | ReleaseControlOfObject (NetObject p_NetObj) This function must be implemented to allow objects to be released by others. |
void | SendMessage (Message.Type p_Type, LidNet.NetBuffer p_Msg) Call this function to send messages. |
void | SendMessage (ushort p_Type, LidNet.NetBuffer p_Msg) Call this function to send custom messages to the server. |
void | SetNetObjectManager (NetObjectManager p_Manager) Sets the NetObjectManager for managing the NetObjects. |
void | Shutdown () This function must be implemented to shut the Peer down. |
void | Start () This function must be implemented to start the Peer. |
void | TakeControlOfObject (NetObject p_NetObj) This function must be implemented to allow objects to be controlled by others. |
void | UnregisterMessage (Message.Type p_ID) Stop listening for a certain message. Custom message types should start with ID's LARGER than Message.Type.CustomMessage. |
void | UnregisterMessage (ushort p_ID) Stop listening for a certain message. Custom message types should start with ID's LARGER than Message.Type.CustomMessage. |
void | Update (float p_DT) Update function, updates whatever is desired on this Peer. |
Protected Attributes
Type | Name |
---|---|
Dictionary< System.Net.IPEndPoint, object > | m_DiscoveredServers = = new Dictionary<System.Net.IPEndPoint, object>() |
Protected Attributes inherited from Manus::Networking::Peer
Type | Name |
---|---|
long | m_ID = = 0 The ID assigned to this Peer by itself or the peer who controls ID assignment. |
NetworkManager | m_Manager = = null The NetworkManager that this peer has been created by. |
Dictionary< ushort, ReceiveMessageFunc > | m_Messages = = new Dictionary<ushort, ReceiveMessageFunc>() |
NetObjectManager | m_NetObjectManager The NetObjectManager that this peer uses to manage its objects. |
Protected Functions
Type | Name |
---|---|
virtual void | OnConnected (string p_Reason) Function called when a connection is made to a server. |
virtual void | OnDisconnected (string p_Reason) Function called when the client disconnects. |
virtual object | OnReceiveDiscoveryMessage (LidNet.NetIncomingMessage p_Msg) Function called when the client receives a discovery message from a server, usually contains server information. The returned object is saved to the Discovered Servers list which contains the endpoints of the servers and whatever information is passed back. |
Public Properties Documentation
property discoveredServers
Public Functions Documentation
function Client
Initializes the Client with the basic message types.
Parameters:
p_Man
The Network Managerp_AppID
The AppID, this must be unique and is used for matchmaking
function Connect [1/2]
Connects to a given IP Address and Port.
Parameters:
p_Host
IP Addressp_Port
Port
function Connect [2/2]
Connects to a given IP EndPoint.
Parameters:
p_RemoteEndPoint
EndPoint to connect to
function CreateObject
Call this function when an object needs to be created. Internally this sends a request to the server to create an object. The object created will have this client as owner.
inline override NetObject Manus::Networking::Client::CreateObject (
NetObject p_NetObj,
Vector3 p_Position,
Quaternion p_Rotation
)
Parameters:
p_NetObj
The prefab of the NetObject to create. (Must be registered as a Networked Prefab!)p_Position
The initial position of the spawned object.p_Rotation
The initial rotation of the spawned object.
Returns:
NULL, since the NetObject is not instantly created
function DestroyObject
Call this function when an object needs to be destroyed. Internally this sends a request to the server to destroy an object.
Parameters:
p_NetObj
The NetObject to destroy.
function Disconnect
function HandleIncomingMessages
function ReleaseControlOfObject
Call this function when the client wants to release control of an object. Internally this sends a request to the server to release control of an object.
Parameters:
p_NetObj
The NetObject to take control of
function SendDiscoverySignal
Sends a discovery signal on a given port.
Parameters:
p_Port
Port to send the signal on
function SendMessage
Call this function to send custom messages to the server.
inline override void Manus::Networking::Client::SendMessage (
ushort p_Type,
LidNet.NetBuffer p_Msg
)
Parameters:
p_Type
The Message Typep_Msg
The Message
function Shutdown
function Start
function TakeControlOfObject
Call this function when the client wants to take control of an object. Internally this sends a request to the server to take control of an object.
Parameters:
p_NetObj
The NetObject to take control of
function Update
Update function, updates the object changes made on objects owned by this client.
Parameters:
p_DT
(Delta Time) Time passed since last Update Call
Protected Attributes Documentation
variable m_DiscoveredServers
Protected Functions Documentation
function OnConnected
Function called when a connection is made to a server.
Parameters:
p_Reason
A string explaining what happened
function OnDisconnected
Function called when the client disconnects.
Parameters:
p_Reason
The reason for disconnection
function OnReceiveDiscoveryMessage
Function called when the client receives a discovery message from a server, usually contains server information. The returned object is saved to the Discovered Servers list which contains the endpoints of the servers and whatever information is passed back.
inline virtual object Manus::Networking::Client::OnReceiveDiscoveryMessage (
LidNet.NetIncomingMessage p_Msg
)
Parameters:
p_Msg
Returns:
Server information
The documentation for this class was generated from the following file api/unity-plugin/Scripts/Networking/Client.cs