Struct SkeletonNode
Stores the information regarding each skeleton node. The transform is defined as a local or global transform depending on the coordinate system set when initializing the SDK. See functions CoreSdk_InitializeCoordinateSystemWithVUH and CoreSdk_InitializeCoordinateSystemWithDirection.
#include <ManusSDKTypes.h>
Public Attributes
Type | Name |
---|---|
uint32_t | id |
ManusTransform | transform |
Public Attributes Documentation
variable id
variable transform
The documentation for this class was generated from the following file api/cppSDK/SDKClient/ManusSDKTypes.h