Struct NodeSetup
Stores the node setup information. Each node represents a segment of the skeleton that can be animated, nodes combine together to form chains. the parentID is used to identify the node with respect to which the current one will move. __
#include <ManusSDKTypes.h>
Public Attributes
Type | Name |
---|---|
uint32_t | id |
char | name |
uint32_t | parentID |
NodeSettings | settings |
ManusTransform | transform |
NodeType | type |
Public Attributes Documentation
variable id
variable name
variable parentID
variable settings
variable transform
variable type
The documentation for this class was generated from the following file api/cppSDK/SDKClient/ManusSDKTypes.h