License requirement
The functionality described requires a MANUS Bodypack
or a MANUS license dongle
with one of the following licenses:
DEMO
, or a Feature
license with the QTM
feature enabled.
Getting started
The MANUS qdevice allows QTM to read glove data from MANUS Core.
Components and Requirements
- An installation of MANUS Core 2.3 or higher.
- An installation of QTM 2024.1 or higher.
- QDevice plugin for MANUS.
- Custom skeleton with support for MANUS gloves (contact Qualisys for more information https://www.qualisys.com/support/)
Make sure you have gone through the first time setup and your MANUS gloves have been set up.
Downloading
- The QTM 2024.1 Plugin for MANUS Core 2.3 can be downloaded from the MANUS Resource Center.
Installation
- Run the plugin installer and make sure to install the plugin in the correct folder:
- Continue and complete the installation process:
Glove setup in QTM
Follow these steps to setup MANUS Gloves in QTM:
1. In QTM, open the Input Devices
page under Project Options
.
-
Click the
Add Device
button and selectMANUS Gloves
in the drop down menu. -
Open the
MANUS Gloves
settings page underInput Devices > Gloves
to access the MANUS device settings, see chapter MANUS Gloves. -
Specify the
IP address
of the computer running MANUS Core. If QTM and MANUS Core run on the same computer, you can use127.0.0.1
. -
Choose a
Model Type
depending on the skeleton type used in QTM (Qualisys Skeleton
orMetahuman
). -
Press the
Synchronize Settings
button to locate the gloves and synchronize the settings.
Applying glove data on QTM skeleton
Creating a skeleton
Apply the markers to the actor according to the Qualisys Animation marker set guide
which can be found in the Skeleton
menu.
The markers for the Qualisys Animation
and the MetaHuman skeleton
models are the same. Attach the LHandOut and RHandOut markers to the gloves in the positions specified in the marker set guide. Use a T-pose to calibrate the skeleton.
Warning
The use of gloves in QTM requires a custom skeleton. Contact Qualisys support for more information.
Creating skeleton bindings
Go to the Glove processing page
under Project Options > Processing, see chapter Glove Window.
The glove processing step settings dialog is used to create bindings which associate a glove to the skeleton its data will be applied to. To create a new binding, select an available glove in the bottom row of the bindings grid and then select the associated skeleton.
Once the glove bindings are created, you can stream and capture skeleton data including the hands driven by the gloves.
Viewing and exporting data
To view the glove data in QTM, open a Data Info
window, right click in the display area and click Analog data
.
To view the skeleton data, open a Data Info
window, right click in the display area and click Skeleton data
.
Data can be plotted by selecting the rows in the Data Info
window, right-click, and select the data to plot from the Plot sub-menu.
The skeleton data can be exported to FBX, TSV, MAT and JSON formats, see chapter Data export to other applications
in the Qualisys documentation.
Marker placement
The MANUS Quantum Mocap Metagloves
and MANUS Prime 3 Mocap gloves
come with optical markers installed in the fabric, on the index and pinky metacarpal joints.
When placing your wrist markers, the MANUS glove elastic band can be placed over the velcro base to provide additional stability.