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Struct ManusTools

ClassList > ManusTools

some support tools

  • #include <ManusTools.h>

Public Static Functions

Type Name
void ConvertFStringToUTF8Array (char * p_OutputArray, FString p_InputString, int p_MaxSize)
converts unreal fstring to a UTF8 byte array in a char array.
NodeSetup CreateNodeSetup (uint32_t p_Id, uint32_t p_ParentId, FTransform p_Transform, FName p_Name)
Create a NodeSetup.

Public Static Functions Documentation

function ConvertFStringToUTF8Array

converts unreal fstring to a UTF8 byte array in a char array.

static void ManusTools::ConvertFStringToUTF8Array (
    char * p_OutputArray,
    FString p_InputString,
    int p_MaxSize
) 

Parameters:

  • p_OutputArray
  • p_InputString
  • p_MaxSize

function CreateNodeSetup

Create a NodeSetup.

static NodeSetup ManusTools::CreateNodeSetup (
    uint32_t p_Id,
    uint32_t p_ParentId,
    FTransform p_Transform,
    FName p_Name
) 

Parameters:

  • p_Id
  • p_ParentId
  • p_Transform
  • p_Name

Returns:


The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusTools.h