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Struct FManusChainSettingsSpine

ClassList > FManusChainSettingsSpine

The basic chain from which a skeleton is built.

  • #include <ManusBlueprintTypes.h>

Public Attributes

Type Name
float SpineBendOffset = = 0.0f
offset for spine bend

Public Attributes Documentation

variable SpineBendOffset

float FManusChainSettingsSpine::SpineBendOffset;

The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h