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Struct FManusChainSettingsNeck

ClassList > FManusChainSettingsNeck

The basic chain from which a skeleton is built.

  • #include <ManusBlueprintTypes.h>

Public Attributes

Type Name
float NeckBendOffset = = 0.0f
offset for neck bend

Public Attributes Documentation

variable NeckBendOffset

float FManusChainSettingsNeck::NeckBendOffset;

The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h