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Struct FManusChainSettingsHead

ClassList > FManusChainSettingsHead

The basic chain from which a skeleton is built.

  • #include <ManusBlueprintTypes.h>

Public Attributes

Type Name
float HeadPitchOffset = = 0.0f
head pitch offset
float HeadTiltOffset = = 0.0f
head tilt offset
float HeadYawOffset = = 0.0f
head yaw offset
bool UseLeafAtEnd = = false
use the leaf at the end of the chain.

Public Attributes Documentation

variable HeadPitchOffset

float FManusChainSettingsHead::HeadPitchOffset;

variable HeadTiltOffset

float FManusChainSettingsHead::HeadTiltOffset;

variable HeadYawOffset

float FManusChainSettingsHead::HeadYawOffset;

variable UseLeafAtEnd

bool FManusChainSettingsHead::UseLeafAtEnd;

The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h