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Struct FManusChainSettingsFinger

ClassList > FManusChainSettingsFinger

The basic chain from which a skeleton is built.

  • #include <ManusBlueprintTypes.h>

Public Attributes

Type Name
int HandChainId = = 0
parent hand id
int MetacarpalBoneId = = 0
bone id
bool UseLeafAtEnd = = false
use finger leaf at end

Public Attributes Documentation

variable HandChainId

int FManusChainSettingsFinger::HandChainId;

variable MetacarpalBoneId

int FManusChainSettingsFinger::MetacarpalBoneId;

variable UseLeafAtEnd

bool FManusChainSettingsFinger::UseLeafAtEnd;

The documentation for this class was generated from the following file api/Unreal/Plugins/Manus/Source/Manus/Public/ManusBlueprintTypes.h